The base for it is finished! They still need personalization, a stock list of items where to look from with relative sounds, and it should be done!Ĭurrently not in the works. Same as for FIGHT, but the actual behaviour needs to be implemented as well. So the modding system needs to be finished for those to be working. Cutscenes and Attacks need to be implemented, but those are for the user to decide. The basis for the turn-based system is there and it basically done. I've started rewriting it from scratch a few weeks ago, and this is where we stand now: Mechanic I semi-finished it a few months ago before deciding to abandon it and move on to other things. What works at the moment?Īs you may have guessed, the engine is not finished yet. You'll be able to make your own mods with the help of a GUI for development (contrary to Lua) and a plain simple simil-python programming language, very easy to understand and manipulate. The end result should allow anyone to modify a pre-made template (or create their own) for cutscenes, attacks and dialouge.īasically Unitale, but with Godot and GDScript. ![]() The main plan for this engine is to make it as accessible as possible in terms of modding. If you wish to contribute, feel free to contact me or fork this!Īn UNDERTALE Engine recreated inside of Godot! I sadly lost interest, don't really want to work on this anymore.
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